It's not for me to judge the actions of others or even to attempt to rationalize their actions. So let me open with a question: If you're going to go AWOL, why stop at the closest island in the bay from your command post? That seems really stupid. And these guys were stupid. There were a few guys that threw some magic at us but by and large, the group of deserting soldiers really didn't know what they had in store for them.
In some ways you almost feel bad for them. Bumpkins that were duped into this notion of escape only to stop at the closest island and think they could hold out. Really, I blame their captain and the officers for getting them into this mess. One can always claim to be "just following orders" and I generally object one's readiness to forfeit their personal accountability. However, when you don't know any better and the odds facing you in the other direction are bleak, I get why you might choose this path. Regardless, the moment they decided to desert their fate was sealed. So you're better off dying fighting for the recapturing of the Domelands than to be yet another mission of conquest in the saga that is the "Recapturing of the Domelands." Morons.
Overall, not much to say about the combat itself. It was pretty standard fair. The soldiers never stood a chance. And they faced some pretty high-end magic being thrown at them. The wetwork was hack and slash and the poor saps could barely land a hit.
A note on tactics: divide and conquer worked well here. However, we should try to really focus more on the high-level casters as a group and then focus on the grunts.
I used the hexblade's curse again and it worked.
Later.
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