Tuesday, January 23, 2018

Session 3

Date: 1/21/2018
Attending: Jake, Justin, Dave, Joey, Wes, Aaron
Absent: None
Start Time: 7:45 p.m.

After resting the party starts the new day (on the second floor of the ruined temple) with a discussion about whether or not to release the earth elemental upstairs. The decision is (eventually) made to do so, and Soromir, Oranthal, Osbert, Jace, and Ostar troop upstairs to do the deed leaving Khalo, Born-Under-Red-Sky, Norris, and Old Jarl hanging out on the second floor next to the stairs to the first level. Upon entering the room at the top of the temple – where the crystals, ark, etc… are – Oranthal gets a wild hair (totally not metagaming, he could write a book about all his in character reasons I’m sure) to examine the altar and take the now empty sack that the Djinn gifted the party.

The altar is unremarkable and nothing of note is found about it (DM’s Note: there was nothing of note to find. I only mentioned it in the last blog because it was odd to me that after diligently examining everything the party omitted some obvious things. Not all things omitted were noted by me, and not everything I did note had relevance or value, such as the altar). The sack proves to be magical (surprise!).

Soromir breaks the crystal containing the earth elemental, releasing it (with party support, unlike before).  The elemental lumbers out of the room, seemingly ignoring the party. It heads down to the second floor. Khalo hears its footsteps and sees it enter coming straight for him. Realizing he is standing between it and the stairs down, Khalo at first refuses to move (“It can step around me. I’m not moving for it”) then catching on that there is no room for it to go around him he grudgingly moves a scant 5 foot square aside. Unfortunately the elemental is a 10x10 creature and Khalo is shoved aside as it enters the stairs (Rudely? Mindlessly? You be the judge). Angered, Khalo casts entangle on the staircase, trapping the elemental in a tangle of magical vines. The elemental responds by smashing the stairs, collapsing the whole staircase to the ground floor. As soon as it touches stone in contact with earth it sinks into the floor.

Feeling the crash of the stairs collapsing, the party members upstairs hurry down to see what is going on. Soromir in particular is concerned and asks what happened. At first Khalo lies about what occurred, but after Old Jarl and Norris tattle on him he stubbornly admits to what happened leading to the following exchange (slight paraphrasing on my part):

Khalo - “He pushed me. What do you expect?”
Soromir – “He was held captive for years and just trying to leave. You didn’t need to attack him!”
Khalo – “He pushed me.”
Oranthal – “It’s mindless Khalo. It was just leaving.”
Soromir – “It didn’t hurt you. There was no need to escalate to an attack!”
Khalo – “So if someone pushes you, you don’t think it demands retaliation?”
Soromir – “No!”
Khalo – (gives Soromir a hard shove.)

At that point Soromir goes for his sword, and Osbert and Jace step in to try and defuse the situation. After some heated words, the party clams down a bit. A new discussion is had about some respective “triggers” and all note that Osbert is never down with extra-planar evil and Soromir has real issues with slavery. (DM’s Note for the readers at home: both triggers were pre-determined by the players in their character’s pre-game backstory, and Khalo has a charisma of 6, which informed Joey’s roleplay of Khalo. Everyone is doing a fine job of roleplaying their characters, it’s just that in doing so thus far “teamwork” has been a little more elusive than normal. I’m sure they are each planning fantastic character arcs wherein their characters discover the magic of friendship, culminating in a display that would put any episode of Sesame Street to shame and forging a band of brothers that works like a well-oiled machine. In the meantime however, there was no need for me as a DM for about 1/3 of this session. Not a lament, just an observation.  It was entertaining though.)

Since there is no staircase they end up having to climb vines down to the first floor. Born-Under-Red-Sky takes a fall and is seriously injured. He, Norris, and Old Jarl are left behind in the receiving room (wherein the centipedes were fought previously) while the rest of the party heads to explore the staircase leading down to the basement level.

The basement is a large open room that was once used as a kitchen/food preparation area. The far wall is lined with pantry doors, a skeleton lies in one corner, the remains of a stove/chimney apparatus is along one wall, the far corner has a sturdy door still hale despite the passage of time, and a large grub about 3 feet long is aimlessly rooting about in the collapsed remains of a large table in the center of the room. The grub ignores the party. Over the course of the next 30 minutes of conversation and actions various party members approach the grub and raise weapons to kill it but never actually strike; the grub survives. As far as anyone can tell the grub doesn’t care either way.

Examining the skeleton first, the party sees that it is very old and most of its gear long since rotted away. Oranthal sees a book at its feet, but it disintegrates at his touch, leaving only one page behind. They find more of the triangular coins, a wand, and notice that it is wearing bracers that still seem in good condition, like new. The book page proves to be the last entry in a journal which Oranthal reads aloud to the party (see Blog Post: Demos Temple Journal). They take this opportunity to use the wand of identify on several items (sack, bracers, both wands, etc…). They then discuss the information revealed in the journal. After a flurry of skill checks no one seems to know anything about the Uthdar Monks or their religion, and most of the discussion turns to the illusionary wall and its possible location.

They head upstairs again, up to the third floor and conduct a thorough examination of the room with the broken crystals, wooden ark, and altar (the altar gets cast down onto the floor during). No illusionary wall is found. They head downstairs to the second level and enter the portion of the ruins where they fought the beetles. Beyond is the room with the summoning circle that Osbert destroyed. Realizing that they never actually searched this room or asked Ostar to examine it, they begin to search the room. 5 seconds later Jace’s hand goes right through a “wall”; clearly an illusion. Beyond is a small room where the tree that grows through the building is located, and a door leading to a small study. The study only has a desk and a cushioned stool. Ostar finds that the stool has a hidden compartment. Within are two arcane scrolls, two divine scrolls, and a limited amount of spell components (one of which is a diamond valued at 1,000 gp, which is arguably treasure). Having discovered the illusionary wall and its secrets they troop back down to the basement to continue exploring.

Opening each of the 5 pantries/storage closets they find old foodstuffs and rotting linens. The last one however is much more interesting. The back wall is open, and masonry stones litter the floor as if something on the other side forced its way into the pantry. Beyond is a smooth natural tunnel, a stark contrast to the careful stonework of the ruins. Stepping through they find a natural cavern about 15 foot in diameter with a dead body, with a tunnel that leads out and away from the ruined temple.

This corpse is much more recent than the skeleton in the basement. Oranthal examines it and is very confident that he died between 6 and 12 months ago. He was human, and is wear black leather armor with a mottled brown and green snake design on the chest. He also has a scimitar, light x-bow, 20 quarrels in a quiver, and a pouch with 31 gp of Guardius mint. He is clutching a crumpled piece of paper in his hand.  No one can identify the snake symbol for certain, but Jace is sure that it is religious in natural and while there are many snake/serpent cults, none of them are good. They then discuss the contents of the note (see Blog Post: Demos Cultist Note), but give it much less time (presumably to digest its contents a little more, to be addressed later).

They retreat back and open the final door in the temple basement.  It is locked, and Ostar goes about picking it. In doing so he springs an old trap. Thankfully the trap fails, but Ostar understands how close he just came to death and is visibly shaken. Khalo and Osbert offer comment that it is clear Ostar takes as unsympathetic to say the least. Steeling himself and with a noticeable coolness in his manner (well Oranthal noticed if no one else did, I saw it in Justin’s face) Ostar unlocks the door. Beyond is a tight, 4 foot wide 7 foot tall tunnel, constructed in the same stonework as the temple. The party heads down it. Ostar refuses to lead, and in response Osbert asks for his bracelet (the item Ostar has cast his light spell on). Again Ostar takes umbrage and refuses, stating that plenty of light is given off from his new position as 2nd in line. Osbert chooses not to argue the point and the party walks. After 30 minutes with no end in sight to the hallway they stop and return to the ruined temple. Reuniting with Born-Under-Red-Sky (now healed by Norris), Old Jarl, and Norris they ask Old Jarl’s advice on where to focus next. They all talk it out and then choose to return to the hallway and explore it first, with the intent of exploring the natural tunnels after.

Back in the hallway (Norris now providing the light) they walk for over 2 hours when they start to notice a steep uphill grade to the hallway. Another 45 minutes of walking and they arrive at a door, twin to the one that opened onto the hall. Two levers are mounted in the wall; Ostar determines that one unlocks the door and the other disarms a trap on the other side.

They throw the levers and open the door, revealing what looks like a wall of a tannish papery material. Osbert punches a hole in it and sees that it is a tube made of the stuff, about 4 foot long and 3 foot in diameter. Crawling in they are in a room covered in the papery material, with the walls covered with tubes. About 1/3 of the tubes are filled and have a translucent membrane stretched over the opening; behind the membrane small movements can be seen. An ancient ladder leads up to a trapdoor in the ceiling.

Osbert climbs the ladder to see another room covered in paper. The trapdoor is on the floor in the open position and has been papered over. Osbert begins to hack at it attempting to free the door. Attracted by the noise a giant wasp crawls into the room. Osbert immediately charges. Several party members climb up and help engage the wasp, but it proves to be a tough opponent. Osbert in particular soaks up a lot of punishment before the wasp falls. Another wasp crawls in after just as quickly as the first falls and the party opts for a tactical retreat. Oranthal uses a spell to free the trap door, closes it after Osbert’s unconscious body is hauled in. Ostar runs forward and covers Oranthal’s retreat from the trapdoor with a burning hands spell. The papery surroundings do not burn easy, but the old ladder goes up and the whole party falls back to the hallway from the temple, shutting the door and pulling the levers behind them.

End of Session
300 XP; 50 to Wes for blogging


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