Wednesday, April 4, 2018

Session 7


Date: 2/18/2018
Attending: All present
Absent: None
Start Time: 7:30 p.m.

The party goes to a whore house and spends the night. From there they go about investigating Jerek’s fate and location, sell the ship, and try to find passage to Lemia.

Investigating Jerek gets a similar tale retold. Finally inquiring at the Cracked Flagon they discover that he left Sebastian’s Cove as a crew member of Captain Bear, a notorious pirate who reputably works with and occasionally for dark powers. It seems the hellcat when with him in some manner. Bear runs a bearded skull flag.

They sell the ship they sailed from Demos to a man named Bert who bought it for 1,800 gp. During the exchange Jace gave Bert his real name.

In a tavern named the Off-Key Shanty they find two Captains who are sailing for Lemia. The first is an obvious pirate named Captain Salsbur, who seems interested in their money and their morality. The second appears to be an honest, if cautious, merchant named Captain Browning. He is willing to take them to Lemia when he goes, but Jace bungles the negotiations (1 on Diplomacy check) and the price is 1,100 a person. Nonplussed, the party leaves to discuss how such a large sum can be raised.

Old Jarl reconnects with the group (having been sent to network among his fellow sailors as it were) and tells them there is a sailor (pirate) who is looking to hire men-at-arms for a quick job. They head to yet a third tavern, the Loose Skull, where they meet Clovis.

Clovis had crewed with a pirate captain who was now dead. Clovis knew where said captain had hidden his loot, but needed men to help fight past guards, traps, etc… The party agrees to help. The next morning they set out in a small dinghy.

Clovis takes them to a cliff facing the Cove, and tells them the entrance is underwater. They each take turns diving down and swimming through a dark underwater tunnel about 3 feet in diameter. There are air pockets here and there but many of them find it frightening. Norris is too scared to make the journey.

They surface in an underground cave. The water shallows out on to a sand beach which has a tunnel behind it. Exploring they are surprised by skeletons which spring out of the sand. The undead are quickly dispatched. Continuing on they find a door which leads to a small room with a body on the floor against the far wall. Orenthal takes not of the fine robes, but the party opts to continue on down the tunnel, leaving the room for later. The tunnel ends in a large cave where a chest is sitting in the back. Entering the room more skeletons spring out of the ground, 4 archers and 4 swordsmen. The party readies for battle yet again.

End of Session
??? XP; 75 to Wes for blogging

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