The living dead had to be dealt with, then. This was a foregone conclusion. The overwhelming majority of us cannot tolerate their existence, so in violation are they with the various codes and credos we adhere to. That they are of the Giant variety is an unexpected bonus. I had not fought such creatures before, but something (probably in my baser nature) takes great satisfaction in taking them on. I was particularly proud of the way I immobilized a mummy, severely limiting its ability to spread the foul disease it carries.
In my opinion, I'm willing to leave the Grimlocks be. Our retinue seems anxious to return to Bornos with some of the information and lore we have gathered here, and while we can't abide the living dead, a Night's Reach infested with Grimlocks is something with which I could be perfectly content. They are basically confined to subterranean spaces as a result of their physiology, and the fact is, Night's Reach is such an ideal lair / hideout, I'm sure the people of Bornos would be happy to have a manageable threat to occupy it if they themselves don't see fit to turn it into an outpost for the Condor's military or the Black Sticks, which seems distasteful to me anyway.
And then there's Ellicor. I'm not one to carry books around with me, and so I've read the adventures of the Knights of Mist Valley more than once now. I wish he had been game to accept my bargain for information. As it is, he wasn't, and now I find myself wondering if I shouldn't have given it to him, anyway. It's not every day you meet an important character from a legendary tale, and even though we played a significant part by freeing him from his centuries-long imprisonment, I could have done more. Next time, I will endeavor to think beyond what benefits merely me and my compatriots, and try to make the decision that is best for this realm. And if I ever see Ellicor again, I will make sure he knows that Osgood Hawthorn yet lives.
Entry concluded.
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