The character spends the evening going from bar to bar and
tavern to tavern, buying drinks, swapping stories, and listening to what is
being said. Carousing costs 1d12 gp per night. At the end of the evening the
character stumbles home, perhaps a little tipsy, and mentally shuffles through
everything they heard that night.
Rumor Check: The character makes a gather information check.
Bards can add their class level as a modifier. Check the below table for
results:
15 – One rumor
20 – two rumors (total)
30 – three rumors (total)
40 – four rumors (total)
Because the character is swapping tales, he is also giving
out information to the public. This could potentially increase the party’s local
notoriety. The character can make a Disguise check DC 18 to avoid this, but it accrues
a -5 penalty to the Rumor Check.
Reputation Check: The character makes a charisma check or a perform
check. If he beats a DC of 20 he shifts the reputation of the subject –
typically the party – one step. If he is not the subject or is not a part of
the group that is the subject the DC is 25. This can only be done once a month.
Failure with a check result of 10 or less harms the subject’s reputation one
step.
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