Date: 6/3/2018
Attending:
Jake, Wes, Aaron, Justin, Joey
Absent: None
Start Time: 7:50
p.m.
Initiative
is rolled, the battle roars, and mephits fight the party on a stone bridge
spanning a lava filled ravine. The mephits prove more annoying that threatening
and the party prevailed. This battle also marks the first time Khalo has
shapeshifted, this time into a dire bat.
Crossing to
the other side they see another stone door, and Orenthal is able to translate
the writing on it, which says “Havram’s Tomb.” The party forces the door with a
combination of magic and muscle. Osbert pushes it open, only to have a scything
blade gouge deep into his fore-arms. He walks into the revealed room and
another trap goes off as a section of floor pistons up crushing him against the
ceiling and then letting him fall the twenty feet to the floor. The party rests
for 8 hours to allow him to recover.
The room is
rectangular, with three archways on either side wall and a single large arch on
the far wall. Each side arch opens into a small burial chamber with a
sarcophagus and two statues of dwarves. One sarcophagus is open and empty. The
large arch across the way leads to a much larger burial chamber, with a huge
statue of a dwarf on the back wall, a raised section of floor in the center,
and an ornate sarcophagus on the raised portion.
Orenthal and
Osbert discuss what is seen and know that this is a family tomb, Havram
presumably being a dwarf of note and buried in the large chamber. Other family
members would have been interred later as they passed, the most likely reason
for the smaller chambers. The larger center room would have been used for the
funeral and burial ceremony.
Orenthal
uses an unseen servant spell to circle the large chamber, setting off some sort
of mist trap to no ill effect. They enter and examine the ornate sarcophagus
which sure enough is labeled “Havram.” Moving the heavy stone lid off they peer
in, seeing a wooden coffin, but are unable to do much more as the large statue
comes to life and engages the party.
At first
their blows seem uneffective, but Orenthal is able to identify it as not a
golem but a dwarven ancestor spirit, summoned to stand guard over the tomb.
Armed with this knowledge Osbert uses his ability to dismiss outsiders and
succeeds in banishing the dwarven ancestor, rendering the statue inert.
Within the
wooden coffin they find a dwarven skeleton laid in state, wearing his armor and
weapons. The mace is of fine quality as is the armor, but most impressive is
Havram’s Helm, a magical helmet on some power.
The party
then argues about the morality and risk associated with looting the other 5
tombs. Evventually they call for votes with Norris, Khalo, and Orenthal voted
for looting and Osbert, Jace, and Soromir voting for leaving them alone (for
different reasons). Realizing they are in a stalemate and tired of the
discussion Soromir switches his vote for no other reason than to put the argument
to rest. They find some usable items in the other tombs, but one – a dwarven
spellcaster named Salsnar – proves to be defended by two earth elementals
(within the statues of his burial chamber). The party defeats the elementals
and returns to the Last Wood Inn to rest and identify.
In the
morning Osbert picks up his sword from Old Herm, and the party journeys back to
Riverwood. They spend the night at the now familiar campsite by the bridge, and
continue on the next day, arriving back at the Pine Bough Inn that evening.
In the morning
they took a boat out to Swanson’s ship, where the long suffering and epically
patient captain gave the order to hoist sail and head to Lemia.
End of
Session
575 XP
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