Friday, June 8, 2018

Session 21


Date: 6/3/2018
Attending: Jake, Wes, Aaron, Justin, Joey
Absent: None
Start Time: 7:50 p.m.

Initiative is rolled, the battle roars, and mephits fight the party on a stone bridge spanning a lava filled ravine. The mephits prove more annoying that threatening and the party prevailed. This battle also marks the first time Khalo has shapeshifted, this time into a dire bat.

Crossing to the other side they see another stone door, and Orenthal is able to translate the writing on it, which says “Havram’s Tomb.” The party forces the door with a combination of magic and muscle. Osbert pushes it open, only to have a scything blade gouge deep into his fore-arms. He walks into the revealed room and another trap goes off as a section of floor pistons up crushing him against the ceiling and then letting him fall the twenty feet to the floor. The party rests for 8 hours to allow him to recover.

The room is rectangular, with three archways on either side wall and a single large arch on the far wall. Each side arch opens into a small burial chamber with a sarcophagus and two statues of dwarves. One sarcophagus is open and empty. The large arch across the way leads to a much larger burial chamber, with a huge statue of a dwarf on the back wall, a raised section of floor in the center, and an ornate sarcophagus on the raised portion.

Orenthal and Osbert discuss what is seen and know that this is a family tomb, Havram presumably being a dwarf of note and buried in the large chamber. Other family members would have been interred later as they passed, the most likely reason for the smaller chambers. The larger center room would have been used for the funeral and burial ceremony.

Orenthal uses an unseen servant spell to circle the large chamber, setting off some sort of mist trap to no ill effect. They enter and examine the ornate sarcophagus which sure enough is labeled “Havram.” Moving the heavy stone lid off they peer in, seeing a wooden coffin, but are unable to do much more as the large statue comes to life and engages the party.

At first their blows seem uneffective, but Orenthal is able to identify it as not a golem but a dwarven ancestor spirit, summoned to stand guard over the tomb. Armed with this knowledge Osbert uses his ability to dismiss outsiders and succeeds in banishing the dwarven ancestor, rendering the statue inert.

Within the wooden coffin they find a dwarven skeleton laid in state, wearing his armor and weapons. The mace is of fine quality as is the armor, but most impressive is Havram’s Helm, a magical helmet on some power.

The party then argues about the morality and risk associated with looting the other 5 tombs. Evventually they call for votes with Norris, Khalo, and Orenthal voted for looting and Osbert, Jace, and Soromir voting for leaving them alone (for different reasons). Realizing they are in a stalemate and tired of the discussion Soromir switches his vote for no other reason than to put the argument to rest. They find some usable items in the other tombs, but one – a dwarven spellcaster named Salsnar – proves to be defended by two earth elementals (within the statues of his burial chamber). The party defeats the elementals and returns to the Last Wood Inn to rest and identify.

In the morning Osbert picks up his sword from Old Herm, and the party journeys back to Riverwood. They spend the night at the now familiar campsite by the bridge, and continue on the next day, arriving back at the Pine Bough Inn that evening.

In the morning they took a boat out to Swanson’s ship, where the long suffering and epically patient captain gave the order to hoist sail and head to Lemia.

End of Session

575 XP

No comments:

Post a Comment