Date: 5/28/2018
Attending:
Jake, Wes, Aaron, Justin, Joey
Absent: None
Start Time: 8:35
p.m. – the DM was very late
The party
leaves the worship hall and continues exploring the underground ruins of the
Temple of Thorns. They find a kitchen and eating area, long since out of use.
Finding nothing of note they move on, eventually coming to a room, empty except
for a pedestal in the center with a small cloth sack on top.
After
searching to the best of their ability, and lamenting the loss of Ostar who was
skilled at such things, they open the sack to find a set of augury bones –
small bone tiles engraved with runes and symbols used in divination. They do
not seem to be magical, so the party pockets them.
Jace uses
his wand of Detect Secret Doors and discovers a hidden door in the room. Opening
it they find what appears to be the last stand of some warrior. Now a skeleton,
he is against the wall of the small hidden room surrounded by other skeletons
and with a broken sword in his hand. Next to him is an empty wooden chest, its
lid open and its hinges slack.
A quick
detect magic determines that the broken sword is magical, and is identified as
the legendary Darkblade. Or what’s left of it. Even in its broken state it is
still a powerful weapon and Soromir offers to wield it in service to the party.
Exiting the
room the party travels on before realizing that they are covering ground that
they have tread before – the complex is circulatory in a box design. Assessing that
they have thoroughly explored the Temple of Thorns the party exits the ruins.
It is late
afternoon, and they head back to the road and camp next to the bridge, in what
is now a regular camping spot. They party splits the night up into 2 man
watches, as their habit when traveling or exploring.
That night,
while on watch, Soromir pulled out the Augury Bones found in the Temple of
Thorns and tried to use them, casting them to get a foretelling from Bajol the
Maimed. Osbert notices and takes away the stones, telling Soromir that they are
not toys.
When their
watch is over Osbert has the following dream:
He is in a small rowboat on a still black
ocean that runs as far as can be seen in every direction. It is night above.
The oars slip into the waters before he can grab them (he is moving very
slowly). As he peers over the side to watch the oars sink, bone augury tiles
rise up, lit by a pale yellowish light and just under the surface of the water.
They arrange themselves into words that read, “We have been activated.”
Suddenly Osbert is standing in a hall
dominated by fire, fierce orange, red, and black flames all around. A figure
towers before him – horned, winged, red skinned, holding a flaming sword in one
hand and a nine tailed whip in the other. It peers down at him and in a mocking
voice says, “You seek to avoid your destiny worshipper of Set. You cannot
escape the fate that has been chosen for you. The power is yours when you are
ready to use it, my dear newest Thumb.”
Osbert wakes
up in the morning, drenched in sweat, and relays his dream to the party. They
break camp and head to Evenshade, arriving at the Last Wood Inn an hour after
sundown.
Knarls lets
them in and makes them supper. While dining, Orenthal and Jace head down to the
basement to see if Jace’s wand of Detect Secret Doors reveals anything about
the mysterious wall Knarls showed Orenthal a week or so back. Orenthal duplicates
trick with the iron tacks and the section of wall and Jace uses the wand. It
reveals a hidden door in the floor, and a pattern of tapping on the wall to
open it.
Orenthal
fetches the party and Jace opens the door, revealing a metal ladder leading
down. The party descends into a well-crafted hall made of stone. Magical script
runs along the top of the walls which lights up when the party enters the
hallway. It runs a short 20 feet before ending in a stone door. They approach
and a mouth magically forms out of the stone of the door and says things that
no one can understand, though they can identify the language as dwarven (which
no one speaks).
Orenthal
uses his magic to unlock the door, and the party forces it open. The other side
leads to a balcony over a huge underground ravine filled with lava, heat
radiating up and baking the skin. A stone bridge extends across the ravine,
some 200 feet to another balcony on the other side.
The party
enters and the door slams shut behind them. The magic mouth forms again and says
a single word in a firm harsh tone. Orenthal, who has been studying the dwarven
language with the intent to become fluent, recognizes the word as “Thieves.”
The party
begins to cross the bridge, but magma and fire mephitis rise from the lava
below and attack.
End of
Session
1,000 XP
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