Wednesday, November 28, 2018

Khalo's Journal: Night's Reach

Night's Reach is a curious place. Grimlocks on the bottom, along with some kind of malevolent commanding entity to lead them. On the upper-middle levels, one finds all manner of undead Giant-kind. And at the top, our goal - the Cowl. He was dispatched - I won't say easily, but the entity he summoned, which he referred to as the Emissary, caused most of the trouble. Depleted of significant spells, Mome Rath and I were mostly bystanders to the battle. And yet, we were victorious against this Emissary, which did not qualify for Orenthal's dismissal magics, but was still alien in nature. I am not wise to the nuance of it all. Osbert and Soromir brought the creature down through sheer determination. 

The living dead had to be dealt with, then. This was a foregone conclusion. The overwhelming majority of us cannot tolerate their existence, so in violation are they with the various codes and credos we adhere to. That they are of the Giant variety is an unexpected bonus. I had not fought such creatures before, but something (probably in my baser nature) takes great satisfaction in taking them on. I was particularly proud of the way I immobilized a mummy, severely limiting its ability to spread the foul disease it carries. 

In my opinion, I'm willing to leave the Grimlocks be. Our retinue seems anxious to return to Bornos with some of the information and lore we have gathered here, and while we can't abide the living dead, a Night's Reach infested with Grimlocks is something with which I could be perfectly content. They are basically confined to subterranean spaces as a result of their physiology, and the fact is, Night's Reach is such an ideal lair / hideout, I'm sure the people of Bornos would be happy to have a manageable threat to occupy it if they themselves don't see fit to turn it into an outpost for the Condor's military or the Black Sticks, which seems distasteful to me anyway. 

And then there's Ellicor. I'm not one to carry books around with me, and so I've read the adventures of the Knights of Mist Valley more than once now. I wish he had been game to accept my bargain for information. As it is, he wasn't, and now I find myself wondering if I shouldn't have given it to him, anyway. It's not every day you meet an important character from a legendary tale, and even though we played a significant part by freeing him from his centuries-long imprisonment, I could have done more. Next time, I will endeavor to think beyond what benefits merely me and my compatriots, and try to make the decision that is best for this realm. And if I ever see Ellicor again, I will make sure he knows that Osgood Hawthorn yet lives.

Entry concluded.

Sunday, November 25, 2018

Soromir's Journal Entry #24

How's this for anti-climactic: The Cowl's name was Trevor. That's a name you give a little dog or a mouse, not a high-level necromancer. Jeebus. I think we killed him rather easily. We hit him hard but before we could confirm the kill, he fell off Night's Reach and into the sea. Orrenthal sent his familiar, Icarus, to investigate Trevor's death. More on that later.

We knew that there was some magic and shennanigans tied to the full moon and the tower, that something was supposed to arrive with the full moon. In Trevor's abyssal-driven madness, he was screaming something about an "ambassador" or "emissary" or something like that, arriving. What arrived was something we identified as a "Moon Calf." And when it arrived, it at first didn't seem interested in us, only wanting to complete its mission which I guess had something to do with shooting a light beam from the Night's Reach into the sea below. I'm no expert in these things, but that's probably not good.

The Moon Calf came from The Dark Side of the Moon; no, not the head shop in the Scholar's District. The literal dark side of the moon. Interestingly, while the creature certainly had the appearance of something extraplannar, one of the Os (Orrenthal or Osbert) was able to identify it as something from this plane. In other words, it's not related (at least I don't think so) to the creatures from the Void (i.e., the Dominion of the Beholder). It's all tied together though, I'm sure.

The Moon Calf was smart. I tried repeatedly to get it to wrestle with me, but it didn't take the bait. The thing was hard to bring down and as it kept flying around and attacking. Missle attacks did the most damage. Finally Osbert was able to grab it with his grappling hook and rope. However, that twenty foot through of a three pound object proved too much for Osbert and he was unable to hold on. So I grabbed the rope and did my thing. We killed it.

Moving back to Trevor, here are some key facts and assumptions to remember, based upon the notes we found in what appeared to be his quarters in the Night's Reach (8th Floor I believe):

1. He was working in the Black Sticks - Icarus retrieved a Black Stick's patch from the sea and the notes seem to indicate as much.
2. He was working in the Black Sticks as a Cook.
3. He was working in the Black Sticks as a Cook and he was skilled in poisons.
4. He was working in the Black Sticks as s Cook and he was using his skills in poisons to poison the Black Sticks.
5. He was poisoning the Black Sticks during cooking for the Black Sticks
6. The poison he was using on the Black Sticks was a poison that caused fear. (this may explain their ineptitude and general reticence to enforce the law. This might explain that.)
7. He was searching the Graveyard (where we met/fought Bill)(The Spectre Bill told us that someone was using 'necromantic rays' to raise undead in the Graveyard and the rays were coming from the palace)(As an aside, Jerricho has the hand of Vecna and has requested us to locate the eye)
8. He was searching the Graveyard looking for powerful necromantic object(s).
9. He was working with Horace, whom we interviewed before hiring Tamlin
10. Horace cleared out the poisons from the Apothecary at the direction or in partnership with Trevor
11. Trevor was going to raise an undead army to defeat the Topaz Syndicate

This last bit is interesting and where I start making assumptions: We know that the Topaz Syndicate is running this city. We know the Black Sticks are having a very difficult time with the Topaz Syndicate. Why would a powerful necromancer work in the Black Sticks and concern himself with something as seemingly mundane as the Topaz Syndicate; the necromantic interests seem to lie with larger concerns. My hunch is someone knew what Trevor was doing and implicitly sanctioned it. In other words a deal was made something along these lines: you raise me an army to defeat the Topaz Syndicate and I'll ignore the rest of your business. This is an assumption, I have nothing firm to base this on.

Moving on from Trevor and the Moon Calf, after resting from the fight we moved to the 7th Floor. The 7th floor contained another tomb, but this tomb was sealed by an ornate door with Giant script written on it basically warning us not to open the door. We opened the door. Because, why not. Standing in the tomb was a massive figure wearing gold armor. The figure was mechanical in nature but it was intelligent. One of the Os identified the figure as an "Inevitable" called Marute. He was summoned by the people that retook the tower 800 years ago, roughly the time of the Godslayer Wars. We decided it best not to involve ourselves with the Inevitable. He was guarding something in the room beyond the antechamber we were standing in. We asked him if anyone else had opened the doors to the antechamber before us and he said no one else had. I'm not sure we will keep this to ourselves. Probably not.

Sunday, November 11, 2018

Khalo's Journal: Dwarves and Their Hangups

I have not yet recorded it within these pages, but the member of our retinue known as Jace is now known as Zayn. I was not involved, or at least not engaged with the reasoning behind his updated monniker, but I think it had something to do with the state-sanctioned sport fights he was promoting and organizing. The event has now occurred, but not to the fulfillment of our friend's dreams. The proverbial weed in the garden preventing the event from flourishing is the Topaz Syndicate, a local organized crime group that has been holding sport fights outside of the legal boundaries of the city's purview. Their corruption of the event left many in Bornos with a poor opinion of the whole enterprise. The Topaz Syndicate has shown itself to be a parasite within this city, and while some parasites can have a symbiotic relationship with their host, this one seems to be more of the one-way variety, like that tapeworm Elmo the Loon acquired during his lycanthropic period. Those types of parasites must be purged, and the host must be sanitized of them entirely.

This, however, is but one of many things on our team to-do list. After a quarrel between Osbert and Orenthal, the rest of us decided to give them some space to work out their troubles, and we went to an inn and tavern that Tamlin knew of called The Earth's Embrace. It's a wonderful place, by and large. The owner is a noble sort, and his animal companion is mightily impressive. Plus, he had a bottle of Ice Draught, and I was finally able to taste the famous beverage. It's quite good. While enjoying The Earth's Embrace, we were recruited to investigate eerie transpirations at Darmoor Manor, just on the edge of town. Based on the description of the place by Claire, a manor resident who sought us out for the job, I had some idea of what to expect, and those expectations were met almost exactly. There was a good deal of evil within those walls, and we purged most of it - a little unfortunately got away due to Claire's aunt's dastardly use of animals as vessels for her wicked soul.

After we concluded our work, we returned to the inn, bringing along the bodies of previous adventurers who had failed in the effort before us. I gave those bodies over to a still-living member of their party, and even offered to reincarnate them if they so wished - a new ability of mine that I am eager to practice before it becomes necessary for me to try it on someone close to me. Osbert and Orenthal joined us, and the party complete returned to Darmor Manor the next day to conduct further investigation of the grounds, which turned out to be fruitful, and in relation somewhat to our next agenda item, a visit to Night's Reach in the hopes of turning out The Cowl from what is believed to be his hideout.

The night before we left, I drank heartily, which is not my usual custom, but for the mood I was in after discovering that Kenneth, the dwarven armorer, now bears cold feelings towards our group thanks to the fallout of the sport fight. To make matters worse, The Earth's Embrace's door was darkened by a band of musical dwarves who not only insisted on playing music poorly, but then they wanted to talk to me. I did not behave with great dignity, but I did not embarrass myself overtly, either.

I look forward to crawling around in a cave and feeling less complicated emotions.

Entry concluded.

Soromir's Journal Entry #23

So my hunch about the Tin Man was a bust. It's still some creepy shit though. Compounding the creepiness was the identification of these four porcelain dolls as effigy/icon of some really evil gods. One is an icon of Ne'Rul, one is an icon of Agroth, one is an icon of Set, and one is an icon of Tinmet (not to sure about this one but the gist is evil dragons).

So, on top of everything else we're dealing with in this town, there will be dragons most likely. The Darmor family had stained glass windows depicting dragons. So yeah, this bullshit is coming our way too.

Zane and I took time to peruse the family library, looking for any sort of history on this family. Turns out Auntie has been around multiple generations. The eccentric biddy was straight evil. And now it looks like her soul might have transferred to that crow that escaped. The cages holding the animals in her tower were some kind of magical soul transferrence mechanisms. On paper, that seems pretty cool. But whatever. Fuck this fucked up family. And now we have some damn dragons coming up in our business.

We are about to head out to Nights Reach tomorrow morning. Guess what - there is a connection between Nights Reach and Darmor Manor. The two keeps seem to have a way of communicating with each other via their respective patios/landings. There is some bone chair on Darmor Manor. And some moon rocks or something on Nights Reach. Something appears in the light of the full moon. We'll likely be at Nights Reach with the next full moon.

Party, party, party.

Sunday, October 28, 2018

Soromir's Journal Entry #22

To make things worse in this city, there is likely an undead genocidal maniac residing in Darmor Manor. Granted, he's encased in tin but that probably just means he's harder to really kill.

Darmor Manor is cursed. After being approached by the niece of the matriarch of Darmor Manor, we determined that it was best to investigate. We did this without the "assistance" of Osbert or Orrenthal. It was a smart decision. 

We weren't sure what to expect when we went into Darmor Manor. But here is what we knew going in: 

1. There were sciency/occulty experiments going on in the tombs of the house.
2. There are TOMBS in the house.
3. The girl's uncle hadn't been seen coming from this lab in the TOMBS (see the "sciency/occulty" comment above)
4. The auntie lived in a turret built off the side of the house and never left that room
5. A couple of Black Sticks investigated the tombs and lab at the request of the girl but fled the mansion in terror
6. An adventuring party had also investigated the manor and tombs but never returned (we found their bodies and returned them to their lone surviving member Laren)

Here is what we know coming out of Darmor Manor:

1. Auntie burns and burns well.
2. Uncle is dead and in his place were two demon-ish/arachnid-ish/hellhounds. They were dispatched quickly and the Dark Blade did well against them.
3. There are TOMBS in a house.
4. Auntie was communicating with the Void via her bed, which we identified as "Outer Darkness' Rest"
5. In the lab area, there were arcane symbols written that we recognized and sketched for Leito to investigate. Along with the arcane symbols was a picture of a large head with four tentacles attached to it. 
6. Auntie was missing an eye and didn't seem to care.
7. We are returning to Darmor Manor.

There is still a lot to do in Darmor Manor. We're going to have to really kill the genocidal Tin-Man. Also, there is something strange with the girl - she told us she "start(s) to fade" if she stays away from the manor for too long.

Sunday, September 30, 2018

Khalo's Journal: Dinner, Death, and Disagreement

The group consensus was to bring Tamlin aboard as our new trapfinder. This result is most pleasing to me, and unless the halfling turns out to be the most gifted of liars, I do not expect to regret our choice. 

We attended a state dinner that thankfully turned into an opportunity for combat. Those sorts of formal gatherings are decidedly not my forte. Osbert's boss alerted us to the problem - more of the living dead. I am most certainly against the sort, but have not yet translated my gut instinct for this into articulated reason. Fundamentally, I suppose I do not object to the continued animation of decomposing flesh. It does not seem all that different from what we are, frankly. But the method by which the flesh is animated leads to them being exclusively (in my experience) evil, which puts them out of balance. 

Under the direction of a being known as The Cowl, they were involved in an assassination attempt on the life of Jehrico the tutor. We defeated the creatures with as minimal a fuss as can be expected, but the mastermind behind these attacks escaped. We were pleased by this development for the most part, excepting the time Jace lost in pursuit of promoting his fighting enterprise. The aftermath of the fight, however, was a series of discoveries which led to the troubling revelation of Jehrico's wickedness. In fact, there was even a question that The Cowl may have been righteous in his efforts, or that the entire affair was an orchestrated event to engender sympathy for, or at least insulate Jehrico from suspicion. Much of the credit for sleuthing out Jehrico's true nature goes to Orenthal. His skill set is enviable, and he is a valuable contributor to our group, which mitigates his physical weakness and his deficiencies of self-reflection. 

Following our success in defeating the minions of The Cowl, we accepted an offer to stay in a room in the Condor's palace. While this affords us an opportunity to get closer to the mysteries and intrigues in which we find ourselves currently embroiled, I am concerned that it separates us further from the various storylines in the city, where there is still much to be concerned about. Furthermore, this raises our profile, which may not be for the best. It could also be viewed as a means by which Inspector Murphy can keep a closer eye on us. This could be a good thing or a bad thing - perhaps the inspector will finally realize that we are not directly responsible for the crimes he currently suspects of us, or his careful tracking of our comings and goings will circumstantially connect us to a crime he is investigating. I am not familiar enough with the laws of Bornos to know what constitutes proof, and it will not be a pretty thing if I am informed that I must subjugate myself or submit to incarceration should the law's version of justice conflict with my own. 

Entry concluded. 

Thursday, September 20, 2018

Soromir - Stream of Conscience

I can't write but I can think. I can't write because I'm blind. I'm pretty sure it was Leito that blinded me. I hit him though. Connected pretty good, actually. And then I connected again and again with the hulking undead mass(es). I was lucky tonight.

I'm not sure what happened to Leito. I was told that he disappeared into the shadows.

Now, I'm not certain that it was Leito but he wasn't there with us tonight and I've seen him do some really powerful magic. It seems like walking through shadows would be pretty powerful magic. Just a guess.

I hope our gear is okay. If the Dark Blade is missing, Imma be hella pissed.

Pretty sure I was exploited by Jace tonight. Not sure how I feel about that but whatever. I was blind and couldn't do much about it. I hope I can get rid of this blindness soon.

Jerricho is really sick. I didn't/couldn't see him because I'M FUCKING BLIND. But I could tell. He mentioned something about someone being "consumed." Orrenthal, from what I could hear, was really interested in that.

I think we did the Commandant's work for him tonight. But we know that the Cowl isn't Jerricho. I'm pretty sure it's Leito.

I don't regret not eating dinner. But I could use something now. Also, I'm gonna kill Horace at the first chance I get. If I can see him. He might kill me using some candy-ass poison. What a bitch.

I haven't seen any dogs in this town. Or cats. That's weird. They are probably around but I sure as shit can't see them now.

Saturday, September 8, 2018

Soromir's Journal Entry #21

Lots of things to unpack here. The most important is this - my hatred of all things Giant is well founded. Bajol also hates the giants and the giants hate him. This is fine. I will kill as many of them as I can before I leave this world.

I am not sure if the death of the Bajol Priest and Accolytes are on my account. Orrenthal's familiar was able to retrieve my note and while it was covered in blood, it otherwise handn't been disturbed. I have no doubt about the intent of the murders, I just doubt I am somehow accountable for their deaths. Either way, they are one more notch in my vengence tabulation.

It seems like the big bads in this realm are competing against eachother. Tainted Ones do not cotton Beholders and visa versa. Giants do not cotton Tainted Ones and visa versa (this was more or less gleaned from The Knights of Mist Valley). I'm not sure if the Giants and Beholders party.

We are about to get ready for this state dinner. It's going to suck and something bad is going to happen most likely. We can't take our weapons or armor. I'm not drinking and I'm staying close to the exit.

Sunday, September 2, 2018

S.T. J.E. #21

Since the release of the being in the water caverns, the being that most likely destroyed the Sahaguin, things in Bornos have taken a turn.

We defeated the cultists. Their undead army is symbiotically linked to the casting cultist. Kill the cultists first. And run like hell from the elithids.

After that encounter, things in Bornos have become a lot more "open". By that I mean there is no open combat in the streets along with aggressive magic use. The city feels ripe with tension and something is about to give. We need to get out of here soon and make our way to the Domelands. Winter be damned.

We're in the process of interviewing candidates to fill Ostart's roll.

We've met three so far - Horash, Tomlin, and Hamlin. Horash seems the most honest albeit nefarious. So he's likely a no. Hamilin seems like a townie ya-hoo. So he's likely a no. Tomlin seems boring and predictable. He's likely the one to be selected by the group. I think Horash may be more skilled in what we need him for but lets not forget how far that self-rightgeous stick is up the ass of some of the group members.

Friday, August 31, 2018

Khalo's Journal: Busy Days at the Bent Elm

By Ozgander's account and my own admission, I was not an exemplary student, particularly when it came to the written word. However, by virtue of being alive for over four decades, I learned how to write with clarity and purpose, so that anyone who reads my written words can comprehend their meaning and my intent. At least I hope so - the candidates for our team's new trap finder hinge somewhat on these skills. More on that in a bit.

The creature known as Blackbriar has wandered this realm much longer than I have. One would assume, therefore, that he has learned the art of writing a letter that the intended reader can understand. I will note that it is possible that Blackbriar did not write the note that sent us into the Black Lotus and into the waiting arm of Yallathune's cultists - but he is the most likely candidate. Once we had seen the situation for what it was, it became apparent that the writer of the note had wanted us to know about the location of this coven, but the specifics of the syntax had initially led us to believe we were being requested for a meeting.

Whether or not this had been Blackbriar's intent, he certainly cannot be any more pleased with the result than we are, and perhaps considerably less so, seeing as how we handily defeated several of Yallathune's cultist minions. Of particular importance is the knowledge that by killing the living cultist, we destroy their undead servants by proxy. But now they have the very note we received, and any subterfuge the ancient redcap hoped to employ by keeping us in the know or them in the dark about his allegiances has gone belly up faster than the Sauhagin in Bornos Bay. These events are likely to have far-reaching ramifications, both in terms of future encounters with this cultist sect, and in potential future dealings with Blackbriar.

In the meantime, some rest and study period required by Orenthal allowed me to pursue the goal of recruiting a replacement of sorts for Ostar - or, more accurately, a replacement of the skills Ostar possessed. I had hoped to involve Jace more in the search process, but his focus has been rather single-minded towards this fighting for entertainment enterprise. Hence, I prepared an advertisement, and with Ozbert's assistance, distributed it to appropriate venues around the city. We are now considering three candidates for the position:

Horash - I don't think Horash is anyone's first choice. Although we should be able to overlook his physical infirmity, some in our group can not do so. But more troubling is his thoughts on what his value can be to the group, which is not in line with what we perceive to be our moral compass. Even if somehow we do not choose one of the other two, I doubt we will be employing Horash.

Tamlin - I get the feeling that Tamlin would be the pick by popular vote. He is forthright, eager to be part of a team dynamic, and possesses the minimum skill to get the job done. My only concern is that he is not the MOST skilled candidate we have interviewed. However, I could overlook this if he is willing to devote himself to the development of his trap finding and scouting to the exclusion of other talents going forward.

Hoechlin - Hoechlin is likely the most skilled of the trio, but there are some questions about his character. I could see potential conflict with some of the others. In addition, he was born in Bornos, and does not seem to be particularly driven to explore or adventure. That could prove incompatible somewhere down the line. However, it's plausible that ongoing adventure would provide him with enough material wealth to keep him motivated.

When I next record my thoughts, I will report on our choice, and expound upon the reasoning.

Entry concluded.

Saturday, August 25, 2018

Soromir's Journal Entry 21

I don't have a lot of time for this entry - there is a zombie hoard marching toward the Bent Elm now. There are three things that I want to capture with this post.

1. I am getting the Dark Blade repaired by Kenneth. I had to join the Blue Star Lore Seekers to get access to their shops to buy the mithril required for the repair but it was worth it.

2. Vas-Ra is a dude and lived a very long time and his tomb is likely in the Domelands. However, I am skeptical of the general existence of Vas-Ra. For Cultists, no one in the Cult has been able to communicate with Vas-Ra from beyond. Seems like he either doesn't want to talk or isn't real. I'm leaning toward the latter.

3. Leito can summon demons and other-plannar beings. Leito and I rummaged through the remains of the Three Mugs and I found a pair of goggles of minute seeing. We also found Leito's belongings. With his belongings and a few basic supplies, Leito was able to summon this demon. And the Dark Blade was made by the Mad Elf Lenotha. Also, in relation to #2 above - when summoned, these other plannar beings do not have any info on Vas-Ra, again leading me to think that Vas-Ra isn't real.

Of note but not worth numbering - I was attacked by an elithid. It wasn't fun and I'm lucky to be writing this.

Until next time. Zombies.

Sunday, August 19, 2018

Khalo's Journal: Transpiration

From Ozgander's teachings, I learned that water moves through plants from root to leaf, and when the water reaches the leaf, it evaporates in the sunlight. The name for this process is transpiration, the active term for which is transpire. This is also the word in the common language for the occurrence of an event. The common denominator between the two meanings is that they both refer to a thing that happens.

Down below the streets of Bornos, several things were happening. Among them, I saw fit to utilize my transformative powers to become a porpoise, and in the form of that porpoise I defeated several sharks. This form of combat felt more natural and purposeful than many of my encounters in dwarf form; they wanted to eat me, and I wanted to survive. Some of my other encounters have been imbued with the same purpose, but they are all too few. 

We also moved past the troglodytes to encounter a new subterranean foe - the Sahuagin, so named by Jace, who has a talent for this sort of random identification. They are a hybrid of fish and man, and they seemed to have a bustling city below the ocean, very near to Bornos. Upon discovery of this city, we had intended to leave and return to the surface, but first, Orenthal advocated for the excavation of an ancient room, and enough of us agreed that Osbert was overruled, and we opened the door. Within, we found the tomb of something (Jace called it Vas Ra), and Orenthal was mystically compelled to disturb the sarcophagus, which seemed to awaken the creature from it's doubtlessly long slumber. At that point, our group felt it was best not to hang around, and we returned to the surface alongside Leito, a prisoner of the Sahuagin whom we had rescued. Leito had been looking for the tomb of Vas Ra, but was satisfied enough by our report that he did not feel compelled to see for himself. 

We returned to Bornos, and I to Mome Rath, who had been waiting patiently for my return these past two days. I immediately saw to his care, grateful for his loyalty, and intent upon repayment of the debt. From there, we returned to the Don't Go Inn, but were soon attracted to the docks along with a good portion of the rest of the town to see the sight of thousands of Sahuagin and shark corpses floating on the surface of the water. No great leap in logic was required to attribute this genocide to whatever was occupying the tomb of Vas Ra.

In plants, the transpiration process is considered by some to be wasteful, for while the water that courses through the plant is necessary for its survival, only a small portion of that water ends up being of use to the entity, which is why the majority must be evaporated by the sun through the leaf. And yet, this evaporated water will serve some purpose once it becomes a cloud, then rain, giving life to another part of the earth, perhaps even sustaining the very plant that guided the water from underneath the ground. Similarly, as I reflected on our time in the sewers of Bornos, I was tempted to consider it time wasted, at best some form of training for my eventual life's purpose in the Domelands. But I should know better than this. I would do well to remember that every action - all that transpires, is part of the thrumming organism that is life and existence. These events may not have a considerable impact on my life, but they are certain - and not just for the dead - to be important to many others. 

Entry concluded.

Friday, August 17, 2018

Soromir's Journal Entry #20

First things first - some servant of Vas-Ra or maybe Vas-Ra itself - killed the Fishman family. Shalom.

More importantly - Leito gave a solid lead as to the final whereabouts of the tip of the Dark Blade. It's being wielded as a spear-tip by an ogre mage in the mountains north of here. Good, I enjoy killing Ogres, Trolls, Goblins, etc.

Something that I am not clear on having talked in these last few hours with Leito is the possible enslavement of Beholders to those robot/borg high-elves we keep running into. The language written on the Tomb we entered and the sarcophagus The Juice opened was written in "The Language of the Dominion" which is reference to "The Language of the Dominion of the Beholders" and it kinda sorta sounds like the Beholders are scribes for the Borg.

Whatever the case, and if followers of Yallathun were looking for ruins in the harbor district, I'm pretty sure we got their first. Eat it, you mind-less turds.

There was probably a Red-Cap tailing us the entire time while we were in the sewers and underwater and opening graves. I'm just going to assume they know what we did and I'll wait and see how this plays out.

Onward to Ogre Mountain and the completion of the Dark Blade.

Sunday, August 12, 2018

Soromir's Journal Entry #19

We are about to head into a lagoon that may or may not lead out of the sewers. It seems to lead to open water but we're going to have to swim.

A note about fighting oozes - they will dissolve flesh and metal; enchanted metal will take damage and is resistant but will need considerable repair before it can be used again. I learned this with the Dark Blade. The femur bone club I used on them worked very well and didn't take any damage. Overall, they are easy to kill but can take a lot of damage. Some will even split upon taking damage.

We made it through a "puzzle" rooms and the offering required was blood. That revealed a small "treasure" room. Really, it seemed like a lot of work for not a lot of treasure (meaning the person originally hiding the treasure went to a lot of trouble.)

Just heard something stirring in the water....FML. Fish-men.

Sunday, August 5, 2018

Khalo's Journal: Under Ground, Under Town

My friends elected to go down below the streets of Bornos to kill troglodytes, and by the time I realized that's what was happening, we were already in the Harbor district, getting information from one of the city's ridiculously uniformed law enforcement officers. Fortunately, I was prepared. I am always prepared. The same could not be said of Jace and Soromir, who were outfitted for galavanting about town, their colorful clothing being a code for virility, and yet, they did not do so to attract a mate. I once encountered a frog who was afflicted with such confusion. His inability to make logical decisions led to his being devoured by a pelican. This gave the pelican a good deal of intestinal discomfort, but the bird was determined to digest the frog down to the last ounce. I suppose my point is that living creatures can behave erratically at times, in ways that do not serve their self interest.

Mome Rath would not accompany us down below to the sewers, and so he was left to stand guard. As for the rest of us, we explored the tunnels and found several troglodytes. They gave us quite a fight on two occasions, depleting our team of nearly all their fighting resources. I managed to conserve a few tricks, and so had magic to spare when the fighting was finally over, but the others - particularly Norris, upon whom we rely greatly - needed a break. And so we find ourselves resting here in a pipe system, regaining our strength.

For me, my most effective strategy in these encounters involved the summoning of allies to fight on my behalf. I do not wish to become dependent on this strategy, lest I start to become predictable, and unable to adapt, but this time, it served us well, particularly when I was able to unleash bats to help us fight in the dark. The troglodytes are comfortable in the dark. I am also comfortable in the dark, but only on my own, and I have no wish at this time to be alone. That is a vestige of my being a dwarf, which I must remember is something I may have additional information about soon.

Entry concluded.

Wednesday, August 1, 2018

Soromir's Journal Entry #18

So far we are doing okay against the troglodytes. Their shamans are throwing some powerful magic but we're killing them. That's all that matters.

The darkness is going to be an issue. They can see us without light but we can't see them. When we get out of this, I'm going to look into getting something to help with that. We've been in a lot of low light or no-light scenarios and it sucks.

Right now we are resting in a pipe. Best I can tell, it seems like this is pipe that carries water TO the cistern we were just in. I'm not sure if this pipe is still and cistern network is still working.

Osbert just killed a blob. So there are other blobs down here too. We also discovered some potions on the skeleton sharing the pipe with us. They'll come in handy are we're likely to be swimming soon.

Khalo turned into a dolphin. Let that one sit with you for a minute. He did that because there are snakes down here too. The skeleton we're bunking with was killed by a snake, based on the snake skeleton that bones is embracing.

Not much else to write. We'll be in this pipe for a while to heal up and the casters can rememorize and restore their magic bombs.

Before I forget - when I get out of here, I'm going to leave a message to these God-king pricks on the shrine to Bajol.

And the troglodytes speak draconic. Good night.

Monday, July 23, 2018

Soromir's Journal Entry 17: Armor, Don't Leave the Hotel Without it.

I'm writing this down in between battles (most likely). We are in the sewers underneath Bornos. We've just dispatched a group of Troglodytes, including two Shamen. One of the Shamen had some potent fire spells ready and used them to some effect. I am fairly wounded but in comparison to others in the party, I'm fine. I've requested that Norris hold off on healing me until it's absolutely necessary.

Prior to this latest adventure, Orrenthal had to buy some armor for me. I'm an idiot. I wasn't prepared to enter the sewers and the lack of armor never crossed my mind. I'm pretty sure that Orrenthal overpaid based on what I paid him but thats a consequence of not being prepared. I'm never taking my armor off again.

Before we ventured into the sewers, Osbert and I made a visit with the Commadant in the Regus chapterhouse. Long story short, I'm pretty sure he showed us a gate very similar to the gate we saw opened on Demos. The gate under the chapterhouse wasn't fully opened yet. There seems to be some riddles to the opening. If I remember correctly, four or five of the locking crossbars on the gate are now opened. Leading up to this was the message we were requested to tell the Commadant from Jericho that "the fish is silver." The Commadant expressed concern that information on this gate is being leaked out among the select group of (ahem, 12-13 people) that know about this gate. The Commadant seemed cagey when I asked if he had been in regular contact with the group of people that knew about this gate. We pitched the notion of mind-control and mind-reading as there are mind-flayers (elithids) roaming about. Also of interest was the presence of giant runes in and around the area leading to the gate. There was a crude symbol to the God-King of the Giants.

Orrenthal was miffed that we wouldn't disclose this information. Osbert did it out of loyalty and a sense of duty to his order. I think I can get a lot more information from the Commadant by keeping this info close to the vest. Nothing personal, Orrenthal.

Sunday, July 22, 2018

Khalo's Journal: Stone Cold Sober

Soromir has taken to writing in his journal while inebriated. Therefore, everything he writes therein should be taken with a grain of barley. I keep my cup at bay until I am finished recording my thoughts, as I have found it affects my memory. I must eat, however, else my entries become preoccupied with musings on the quality of mutton.

Our recent tet-a-tet with Jericho revealed to me that he has more than a passing interest in herbology and botany - something we share, although his lifestyle has permitted him more time to apply his interest into a study of flora for the language-capable fauna. The breadth and depth of his knowledge astounds me. Few are so equipped that I would deem helpless, and despite his frail-seeming constitution, I suspect he is a survivor.

I acquired a wearable recently to increase aid my agility. This will be beneficial to me in a multitude of ways, but at present, I am most focused on making myself more difficult to hit. Combined with the new armor I purchased for myself and Mome Rath, I should be able to last longer in a fight.

Jericho recommended the Puzzle Masters as a resource of information concerning Clan Foambeard. I have decided to learn more if I can find the opportunity, but the pursuit of this knowledge has little bearing on the future interests of my compatriots, so I suspect that finding time for myself will be of low priority. For now, I shall content myself to peruse the adventures of the Knights of Mist Valley. I have no connection to them, yet I feel a kinship to these ancient adventurers that is difficult to explain. I like their little town of Halvenspring, and seems to me that it should be the model for the most urban that a civilization should ever be. I am also interested in the character of Onsmythe, and hope that he will be a central figure throughout the rest of the story. I have also noted the character of Bajol, and I wonder if this character is related to the minor deity that Soromir worships - the one with a shrine in Bornos' Temple District.

I must now finish this entry quickly, for there has been some sort of explosion not far from this ridiculously opulent inn that Jace thinks it is important to stay in. To be sure, our sleeping quarters would not even smell of the earth had I not brought a small bag of topsoil and manure in with me and spread it out over the floor to make us feel more comfortable. Anyway, we must investigate.

Entry concluded.

Friday, July 20, 2018

Soromir's Journal - Entry 17

Last entry I closed with "This ale is good." I need something stronger. Not surprising really. We've been in Bornos long enough that some shit was bound to get stirred up. I just didn't expect it to be shit falling from the sky and blowing up a tower. Got to admit, it was pretty awesome. But there is bound to be some fallout. Heh.

I don't know for certain, but I'm moderately confident that Jerricho was behind this "air strike." He was really interested in finding out more the Council of Owls and demon that had possessed Jarek. I don't know if this strike killed the demon, but it probably killed Jarek. Oh well, he was prick anyways.

Aside from the air strike, the day was pretty eventful from an intelligence standpoint. We've been trying to make sense of the ins and outs of the Tainted Ones, the servants of the God-King (fucking trolls), etc. Jerricho gave us a tome called "The Knights of Mist Valley" and it's given a lot of insight into this and other things. Namely, it looks as though we are in a possible continuation of some larger, more cosmic, competition. What I glanced from the closing pages (I like to start books at the end) is that the Giants and the Tainted Ones aren't on the best of terms. I like this - I can kill trolls, goblins, and servants of the God-king with impunity.

It's been on my mind and I want to find the missing piece, so I disclosed to Jerricho that I had the Dark Blade. All he could say was "this is a might magical weapon." No shit, Sherlock. He might be holding on to some more information about it but I don't know. We'll be spending more time with him as we escort him and the kiddos to the Domelands.

Jerricho is physically weak. He did reveal that he performs experiments on himself with various herbs, potions, etc. But he's wicked smart. I've seen and experienced that physicality is not the only factor in power. He's a powerful caster. I hope he can be a good ally, if in fact he wants to be an ally.

Tuesday, July 10, 2018

Soromir's Journal - Entry 16(?)

I had to take some time away from the recent chaos. It was a nice vacation; Lemmia seems nice though there is something brewing. I can't put my finger on it, but something is off. (Ahem, Yallthun.)

Anyways. Osbert is a dumbass. It's abundantly clear to me that subtlty and discretion are not his fortait. We could have learned a lot in that graveyard but he had to be himself. So we nearly got our taints handed to us by a spectre named Bill. And it could have been completely avoided. As it stands, I've been screwed up in some way and it's pretty bad. Maybe Osbert can have one of his Cult put a restoration on me. We are working for them now, I guess. I got 500gp to outfit myself to spy. Whatever. I just got some new clothes. Screw their spy-work. These tight-asses can spy themselves up shits-creek with a turd for a paddle.

Orrenthal could learn to be a little more discrete too. You don't have to tell Osbert everything you're doing, homey. Couple of chatty-cathies those two. Maybe they should get an apartment together in Lemmia. I'm sure there is a "bohemian" district in this place. I'd go to their house-warming. I might get really shitty and trash the place, but at least they will be happy - together. I might get them a nice dog, too.

I'm eager to meet my researchers from the Puzzle Masters and then get to work for them. I won't tell Osbert what I'm doing though. I don't want him to get all "lake of fire" on me. Fucker.

Also, I want a hawk or a falcon. Something badass, with talons. Too bad Osbert's mom isn't around. HI-OH!

This ale is good.

Tuesday, June 26, 2018

Khalo's Journal: Meetings, Greetings, and Eatings

We returned the children and their tutor home, but getting to know them did not endear them to me. Jericho, the tutor, he's fine, and the boy, Charles, has the makings of a survivor, but I was not fond of the teenager, Abigail, who, if I overheard correctly, is the one responsible for getting them into the mess they were in when we rescued them. It seemed like little matter once we dropped them off. More on that in a moment.

The Royal District had more caged trees and plants, but the soldiers and feather-hat men of Bornos acted like WE were the aberrations. I was glad to be out of there, though I would have taken every blade of grass with me if I could have. Of course, we had to go back the next day for lunch with the mayor - some arrangement made by the others. 

While passing through the Harbor District, we came across a shady fellow who struck up a conversation with Jace. We think he may be a member of the Topaz Syndicate, and he seemed interested in recruiting us. We told him no for now.

We were delighted to find Black Tom had made it to the Three Cups when we arrived back at the inn for the evening. We gave him Ostar's message, and learned a few things:

1. Black Tom is not a member of Ostar's organization, the FiftyGnomes. Tom is an Illrean Ranger. Apparently, these two organizations have worked together for a very long time. 
2. He mentioned another person in the FiftyGnomes, a fellow named Osgood.
3. He told us about two ways other than the caravans to get to the Domelands, one by air, riding flying beasts, and one below ground, following a lava tunnel. Both ways are considered very dangerous. The caravans are considered to be the common sense path, even though they are routinely harassed by bandits. 
4. There is something of a living dead problem in the Graveyard District, which we have resolved to investigate. Black Tom will stay in town an extra day to look into this with us.

Later that night, Tarv, the scallawag we first met at this bar, came in with another rapscallion, and pointed us out before leaving. We attempted to follow them, but Osbert's inability to decipher my hand gestures while I was in owl form resulted in us losing his trail.

The next day, we stopped by the house of the Blue Star Lore Seekers and beheld their bounty of sellable goods. Because they offer steep discounts to members, both Osbert and I joined. Their membership terms were fair, and the less desirable obligations seem easy enough to ignore. 

Then, it was back to the Royal District for lunch with the Mayor. The meal was simple and hearty, and they allowed Mome Rath to join us in the room (not at the table, but I am realistic about this expectation). My views on them softened a bit. Jace made his pitch for legal performative fighting, and we learned that Abigail wants us to accompany the caravan she and Charles take to the Domelands after the thaw to serve as their protectors. It seems the Condor has deemed it time to send for his family.The prospect of spending extended time in the company of these children does not excite me, but it could prove beneficial to our prospects going forward, so my opinion will be kept to myself.

As we left the grounds, some scoundrel - we seem to have caught the attention of many - made an attempt on us, but it was foiled before we could even counter it. Jericho witnessed the encounter, and noted that the arrow that killed our would-be assassin had Redcap fletching. He then speculated as to what might be trying to protect us. As much as we'd like it not to be true, memories of recent events suggest that it could be true. But why?

Entry concluded.

Sunday, June 24, 2018

Khalo's Journal: Tamers of Nature

Today, we visited the Temple District in Bornos. The purpose of our visit was two-fold: the first was to obtain information from the Temple of the Northern Wanderer regarding the next caravan to leave the city for the Domelands once the winter had passed. The temple's representative provided us with a small talisman to make it known to the city guards with their ridiculous feather hats (and anyone else who needs to know this information, I presume) that we are adventurers staying in the city with the intent to travel west, with all rights pertaining thereto, as the Condor, ruler of this city and the regions beyond, has specifically put out the call for adventurers to tame the Domelands on his behalf.

Although I have made my fair share of compromises and have been open to change and adaptation in my life, I have not wavered in my resolve to travel to the Domelands for the purpose of preventing its' taming. The dominion of the demi-races over this world is extensive enough, and some would say far too extensive already. Nowhere is that more apparent than in Bornos, and specifically, in the Temple District, where a shrine to the god Melios has not only "tamed," but neutered a rare patch of plant life found within this city's walls. It is pruned and scrubbed, and shaped into a form that no doubt pleases these rational beings a great deal.

The second purpose of our visit to the Temple District was so that Osbert might visit a fortress of his order. He did, and while the others went inside to pontificate about things that mattered little to me, I stayed outside and encouraged the shrine to Melios to grow. Alas, an enchantment was upon the patch, and I could only affect a small area. Still, I have hope that even this meager act of florrebellion will radicalize the squirrels and songbirds who visit it.

Later, on our way out of the Temple District, we saved some children who were set upon by members of the Quickblade gang. It turns out their parents are nobles, and I think we may be in line for some sort of reward or recognition. For my part, I was merely pleased to have manifested my ability to summon lightning from the sky to strike an intended target. I continue to be pleased with the growth of my skill set.

Entry concluded.

Saturday, June 16, 2018

Khalo's Journal: Dwarves

I have of late found myself in situations wherein I am required to confront my genetic heritage.

The first of these situations occurred before we left Evershade, when, at Orenthal's suggestion, we investigated the wall with runes in the basement of the inn and tavern. What we found below was a well-guarded tomb for a dwarf by the name of Havram, in addition to some of his family or retinue.  We were forced to engage with and defeat mephits. Fortunately, we have had many opportunities to develop and hone our skills, and we were able to best them. For the first time, I was unable to unlock my transformation powers, which is an ability I was not certain I would acquire. Needless to say, I am quite glad to have unlocked it, for it came in quite handy in the fight.

Once that battle was complete, we investigated the tomb itself, which contained a few guardians that we were able to release from their service. Inside, there were treasures, but we were not all unanimous about whether or not to take these things for ourselves. Osbert attempted to appeal to my nature as a dwarf, thinking I would feel some kinship to these cadavers. To his great dismay, he learned that I was of the belief that life and its trappings are for the living, and useful items aren't doing any good laying around next to their former owners.

And so it was that soon after we left the Evershade, Riverwood, and the Jethu coast. We re-boarded Captain Swanson's ship, and made our way to Lemia. This time, the journey was uneventful.

We parted ways from Swanson in Bornos, the capital city of Lemia, and easily the largest metropolis in which I had ever found myself. It is not my favorite place, but the reality of it is that more than likely, we are stuck here until the spring, with no caravans to the Domelands scheduled until after winter. I believe that Mome Rath and I could find our way ably on foot, but the rest of our group lacks the temperament for such a journey. So we wait.

While we find ourselves here, there are a few bits of business to attend to. Soromir is intent on locating Black Tom, whom Ostar had intended to meet, and I support this endeavor. Jace has ambitions to somehow change the Condor's laws and establish fighting for entertainment in the city. I am ambivalent about this as long as it does not negatively affect me.

For my part, I am interested in having armor made for myself and Mome Rath, and so I got a recommendation for an armorer in the Graveyard district, and made my way there. The armorer was a dwarf named Kenneth. Kenneth works primarily in metal, but he was able to source out my job request. The curious part of our encounter, though, came when Kenneth mistook me for a different dwarf. I record his name here - Sherek of Clan Foambeard, that I might attempt to learn more about him.

I have enough self-awareness to realize I may be a blood relative of this Sherek. The question I now face is, do I want anything to do with him or Clan Foambeard? They made their choice to remove me from their lives over forty years ago. Why should I initiate a reunion now?

Entry concluded.

Friday, June 8, 2018

Soromir's Journal - Entry 15

We are finally on our way to Lemmia. I was considering returning to Riverwood to build a home when this is all done but Elsa is a cold, bitter woman. But damn, she's fine. Anyways...

One the first things I need to accomplish when I get to Lemmia is find Black Tom. I have to get Ostar's message to him. I hope he won't be too upset with the loss of Ostar. I would like to help Black Tom continue the group's work. I can't offer the same skill-set as Ostar, but I can wreck-shop on some baddies. Maybe if I relay some of my story to Black Tom, he will be welcoming of my addition to this group. I hate all things Giant and Giant-Like. Bunch of lumbering morons.

Aside from that, I am looking forward to finally getting to Lemmia. All sorts of action in that place.

Later, bitches.

House Rule: Carousing


The character spends the evening going from bar to bar and tavern to tavern, buying drinks, swapping stories, and listening to what is being said. Carousing costs 1d12 gp per night. At the end of the evening the character stumbles home, perhaps a little tipsy, and mentally shuffles through everything they heard that night.

Rumor Check: The character makes a gather information check. Bards can add their class level as a modifier. Check the below table for results:

15 – One rumor
20 – two rumors (total)
30 – three rumors (total)
40 – four rumors (total)

Because the character is swapping tales, he is also giving out information to the public. This could potentially increase the party’s local notoriety. The character can make a Disguise check DC 18 to avoid this, but it accrues a -5 penalty to the Rumor Check.

Reputation Check: The character makes a charisma check or a perform check. If he beats a DC of 20 he shifts the reputation of the subject – typically the party – one step. If he is not the subject or is not a part of the group that is the subject the DC is 25. This can only be done once a month. Failure with a check result of 10 or less harms the subject’s reputation one step.

Session 21


Date: 6/3/2018
Attending: Jake, Wes, Aaron, Justin, Joey
Absent: None
Start Time: 7:50 p.m.

Initiative is rolled, the battle roars, and mephits fight the party on a stone bridge spanning a lava filled ravine. The mephits prove more annoying that threatening and the party prevailed. This battle also marks the first time Khalo has shapeshifted, this time into a dire bat.

Crossing to the other side they see another stone door, and Orenthal is able to translate the writing on it, which says “Havram’s Tomb.” The party forces the door with a combination of magic and muscle. Osbert pushes it open, only to have a scything blade gouge deep into his fore-arms. He walks into the revealed room and another trap goes off as a section of floor pistons up crushing him against the ceiling and then letting him fall the twenty feet to the floor. The party rests for 8 hours to allow him to recover.

The room is rectangular, with three archways on either side wall and a single large arch on the far wall. Each side arch opens into a small burial chamber with a sarcophagus and two statues of dwarves. One sarcophagus is open and empty. The large arch across the way leads to a much larger burial chamber, with a huge statue of a dwarf on the back wall, a raised section of floor in the center, and an ornate sarcophagus on the raised portion.

Orenthal and Osbert discuss what is seen and know that this is a family tomb, Havram presumably being a dwarf of note and buried in the large chamber. Other family members would have been interred later as they passed, the most likely reason for the smaller chambers. The larger center room would have been used for the funeral and burial ceremony.

Orenthal uses an unseen servant spell to circle the large chamber, setting off some sort of mist trap to no ill effect. They enter and examine the ornate sarcophagus which sure enough is labeled “Havram.” Moving the heavy stone lid off they peer in, seeing a wooden coffin, but are unable to do much more as the large statue comes to life and engages the party.

At first their blows seem uneffective, but Orenthal is able to identify it as not a golem but a dwarven ancestor spirit, summoned to stand guard over the tomb. Armed with this knowledge Osbert uses his ability to dismiss outsiders and succeeds in banishing the dwarven ancestor, rendering the statue inert.

Within the wooden coffin they find a dwarven skeleton laid in state, wearing his armor and weapons. The mace is of fine quality as is the armor, but most impressive is Havram’s Helm, a magical helmet on some power.

The party then argues about the morality and risk associated with looting the other 5 tombs. Evventually they call for votes with Norris, Khalo, and Orenthal voted for looting and Osbert, Jace, and Soromir voting for leaving them alone (for different reasons). Realizing they are in a stalemate and tired of the discussion Soromir switches his vote for no other reason than to put the argument to rest. They find some usable items in the other tombs, but one – a dwarven spellcaster named Salsnar – proves to be defended by two earth elementals (within the statues of his burial chamber). The party defeats the elementals and returns to the Last Wood Inn to rest and identify.

In the morning Osbert picks up his sword from Old Herm, and the party journeys back to Riverwood. They spend the night at the now familiar campsite by the bridge, and continue on the next day, arriving back at the Pine Bough Inn that evening.

In the morning they took a boat out to Swanson’s ship, where the long suffering and epically patient captain gave the order to hoist sail and head to Lemia.

End of Session

575 XP

Thursday, June 7, 2018

Session 20


Date: 5/28/2018
Attending: Jake, Wes, Aaron, Justin, Joey
Absent: None
Start Time: 8:35 p.m. – the DM was very late

The party leaves the worship hall and continues exploring the underground ruins of the Temple of Thorns. They find a kitchen and eating area, long since out of use. Finding nothing of note they move on, eventually coming to a room, empty except for a pedestal in the center with a small cloth sack on top.

After searching to the best of their ability, and lamenting the loss of Ostar who was skilled at such things, they open the sack to find a set of augury bones – small bone tiles engraved with runes and symbols used in divination. They do not seem to be magical, so the party pockets them.

Jace uses his wand of Detect Secret Doors and discovers a hidden door in the room. Opening it they find what appears to be the last stand of some warrior. Now a skeleton, he is against the wall of the small hidden room surrounded by other skeletons and with a broken sword in his hand. Next to him is an empty wooden chest, its lid open and its hinges slack.

A quick detect magic determines that the broken sword is magical, and is identified as the legendary Darkblade. Or what’s left of it. Even in its broken state it is still a powerful weapon and Soromir offers to wield it in service to the party.

Exiting the room the party travels on before realizing that they are covering ground that they have tread before – the complex is circulatory in a box design. Assessing that they have thoroughly explored the Temple of Thorns the party exits the ruins.

It is late afternoon, and they head back to the road and camp next to the bridge, in what is now a regular camping spot. They party splits the night up into 2 man watches, as their habit when traveling or exploring.

That night, while on watch, Soromir pulled out the Augury Bones found in the Temple of Thorns and tried to use them, casting them to get a foretelling from Bajol the Maimed. Osbert notices and takes away the stones, telling Soromir that they are not toys.

When their watch is over Osbert has the following dream:

He is in a small rowboat on a still black ocean that runs as far as can be seen in every direction. It is night above. The oars slip into the waters before he can grab them (he is moving very slowly). As he peers over the side to watch the oars sink, bone augury tiles rise up, lit by a pale yellowish light and just under the surface of the water. They arrange themselves into words that read, “We have been activated.”

Suddenly Osbert is standing in a hall dominated by fire, fierce orange, red, and black flames all around. A figure towers before him – horned, winged, red skinned, holding a flaming sword in one hand and a nine tailed whip in the other. It peers down at him and in a mocking voice says, “You seek to avoid your destiny worshipper of Set. You cannot escape the fate that has been chosen for you. The power is yours when you are ready to use it, my dear newest Thumb.”

Osbert wakes up in the morning, drenched in sweat, and relays his dream to the party. They break camp and head to Evenshade, arriving at the Last Wood Inn an hour after sundown.

Knarls lets them in and makes them supper. While dining, Orenthal and Jace head down to the basement to see if Jace’s wand of Detect Secret Doors reveals anything about the mysterious wall Knarls showed Orenthal a week or so back. Orenthal duplicates trick with the iron tacks and the section of wall and Jace uses the wand. It reveals a hidden door in the floor, and a pattern of tapping on the wall to open it.

Orenthal fetches the party and Jace opens the door, revealing a metal ladder leading down. The party descends into a well-crafted hall made of stone. Magical script runs along the top of the walls which lights up when the party enters the hallway. It runs a short 20 feet before ending in a stone door. They approach and a mouth magically forms out of the stone of the door and says things that no one can understand, though they can identify the language as dwarven (which no one speaks).

Orenthal uses his magic to unlock the door, and the party forces it open. The other side leads to a balcony over a huge underground ravine filled with lava, heat radiating up and baking the skin. A stone bridge extends across the ravine, some 200 feet to another balcony on the other side.

The party enters and the door slams shut behind them. The magic mouth forms again and says a single word in a firm harsh tone. Orenthal, who has been studying the dwarven language with the intent to become fluent, recognizes the word as “Thieves.”

The party begins to cross the bridge, but magma and fire mephitis rise from the lava below and attack.

End of Session

1,000 XP

Session 19


Date: 5/20/2018
Attending: Jake, Wes, Aaron, Justin
Absent: Joey – Sudden family issue
Start Time: 7:30 p.m.

Mome Rath bolts, and a distraught Khalo (ok, annoyed Khalo) chases after him as the party begins attacking the mass of ghouls (25 and a ghoul priest) in the worship hall underground in the ruins of the Temple of Thorns. Instead of charging in they hold the door way, and the ghouls crowd and press around them.

The ghoul priest in the back begins throwing spells, curses and enchantments of the foulest sort. Orenthal returns magic of his own, but due to the bottle neck at the door way and the priest’s maneuverings in the room found it difficult to target the undead cleric.

Meanwhile Soromir and Osbert do their best to ward off the sea of claws and biting teeth, going about the grim business of returning the creatures to the silence of death. Jace and Norris swapped in and out with Soromir as he fell victim to and recovered from either the paralyzing touch of the ghouls or the dark magics of the priest.

Orenthal darts down the hall, checking for additional threats, and sees two dwarven mummies shambling down the damp corridor – soon to join the fray. He falls back and warns his fellow warriors.

In the room half of the ghouls had been destroyed due to the efforts of the party coupled with a grease spell from Jace and Osbert’s nigh-impenetrable armor. Much of the party’s spells and resources where exhausted however and with wounds all around the party was pushed back into the hallway, giving ground one step at a time. Slowly the remaining undead began to fall, with the priest and the mummies falling at the last.

Completely out of spells, healing, and wounded the party sees the beginning stages of mummy rot forming in the wounds of Soromir and Orenthal. They hole up in the worship hall, barricading the door with the remains of the wooden pews, and rest for 16 hours until Norris was able to successfully cure Soromir and Orenthal. During this time Osbert smashes the altar and tears down the holy symbol of Nerull. Finally restored they clear the barricade away and open the doors to see Khalo and Mome Rath returning. “What did I miss?” Khalo asks blandly.

End of Session

550 XP

Tuesday, May 29, 2018

Soromir's Journal Entry 14

So I'm calling bullshit on this quest for enlightenment or whatever. I can't deny that I've seen some amazing  supernatural stuff but I don't know the value of putting it into any greater context.

I'll admit I was a little flippant in casting those tiles to see if I could get any discernment as to the location of the tip of the Dark Blade. Right now that seems like a bust. But also, that priest in Evershade could also be full of beans. I'll check again in Lemmia.

I'm also going to start doing some research on my own about this damn sword. It looks bad-ass. We'll see how it does in combat.

Apparently Osbert gets visions in his sleep. But they aren't visions from his new deity but from his previous deity. This is not really surprising. Killing babies will leave a mark on a man. He's a good fighter but he's human and did some effed up stuff. I did some effed up stuff too. I had to free myself to get on the ship to Lemmia. I killed some people. But they were colossal dicks. So there.

I like trolling Osbert. Its mostly in good fun. Mostly.

Sunday, May 20, 2018

Soromir's Journal Entry

But for the fact that the events unfolding around us and involving us seem so purposeful, it would be assume to assume that we have long since entered the mouth of Madness and are now somewhere in the mid point of it's digestive track...

However, there is something far deeper going on here. I can't even begin to fathom it other than to say its a feeling or an instinct. I keep trying to make sense of this but nothing seems to work. I am faced with two options: ignore it and continue on or attempt to figure something out (no matter how trivial it may seem in the "long run" (or short run)) and continue on.

I'm not an academic by any means nor am I especially religious, as has been documented numerous times in this journal. However, the thirst for knowledge and purpose are only getting stronger.

I'm not Khalo - I don't assume that if I can't make sense of it I should kill it. Nor am I Orrenthal whereby I think I can make sense of all things through applied science and maths.

The things I saw today seemed to defy all assumptions, sciences, and maths. Floating eyeballs with teeth, the size of a small horse, will do that to a man.

Thursday, May 17, 2018

Session 18


Date: 5/13/2018
Attending: Jake, Wes, Joey, Aaron, Justin
Absent: Dave – Mother’s Day
Start Time: 7:15 p.m.

Just as the party is about to go down the stairs, Osbert halts the group, and says “I won’t be going. I am a new man and my former life is behind me – but I do not want to face the temptation that may be found in these ruins. As there have been redcaps in the area and some of the mercenaries from Evershade fled rather than be slain or captured, someone should stand guard.”

After some minor heckling and accusations of cowardice the party agrees to let Osbert sit the temple ruins out. Jace expresses concerns that this may foil the party’s attempt to bluff through the meeting or ritual they expect to find. Norris then points out that that is an assumption on their part. “It does not look like anyone has been down these stairs in quite some time. What if the purpose was for Benzu to find or release something? Or even just open this door? We don’t even know if we can close it again.” A quick examination reveals that Norris is correct, and the secret door cannot be closed.

The party, being stalwart adventurers, presses on anyway and descends into the depths of the underground ruins. Khalo and Jace lead the way using darkvision, the rest following behind some 40 feet with Soromir’s hooded lantern. At the bottom of the stairs is a corridor. The walls floor and ceiling are made of cut rectangular stones and are covered in dust, mold, and slime. Cobwebs drape down and bridge angles where walls and ceiling meet, and the air has a pungent moist mustiness odor and taste.

The party goes down the hall for about 60 feet where it ends in a “T” intersection. Opting for the right-hand path they move on, when Khalo hears a low moaning and shuffling getting closer. Soromir comes forward with the lantern and the party braces themselves for whatever arrives. Two dwarven mummies stumble into the 15’ cone of illumination from Soromir’s lantern. The party slays the undead horrors, but Jace contracts a powerful disease Norris identifies as mummy rot.

The party retreats up the stairs and makes camp near the ruins. They rest for the remainder of the day, through the night, and into the morning. Every 8 hours Norris tries to cure the mummy rot, and fails while Jace rots away, until the last attempt is successful. The party returns to the ruins.

Once again in the musty halls the party pushes on past where the dwarven mummies were found. Coming to another “T” intersection they once again choose the right-hand path. While wlaking down this new corridor it is noticed that a 5 feet long section of wall doesn’t look to be the same construction as the rest of it. Cleverly concealed it was probably unnoticeable when the hall was kept up, but now the growth pattern of the mold highlights differences and seams that would otherwise be invisible. Jace uses his wand of Detect Secret Doors and is able to find the opening mechanism. Opening the hidden door, a short 4 foot depression is revealed, with another door.

This door is circular and made from a single piece of metal. A hand wheel is mounted in the center. The party compares notes and realizes that this door is almost the exact same as the one Blackbriar opened on the Isle of Demos so many weeks ago. The only difference is that one was etched and inscribed with runes and sigils and the door in front of them is plain and unadorned.

The party opens the door.

Beyond is a hall radically different from the one they are standing in. Each wall, the floor, and the ceiling seem to be made from a single slab of polished black basalt. Dust lies on the ground but no mold or cobwebs are on the walls. The air is drier and has a faint antiseptic smell to it.

Walking in the hall goes a short feet and dead ends in a large circular room. The ceiling is domed, and a large glass half hemisphere is mounted upside-down in the center of the ceiling. A dark opaque red liquid fills 1/3 of the hemisphere; the remaining 2/3s are streaked with a dried brownish red residue. Glass and copper tubing of various sizes comes out of the base of the hemisphere and drapes before disappearing into the walls and ceiling at various points.

The circumference of the room is a collection of alchemical worktables littered with beakers and jars, collapsed and rotting bookcases, and six intermittently spaced glass cylinders running floor to ceiling at a slight angle and capped at the foot and hear by metal apertures. The cylinders are large, three feet in diameter, and are filled with a pale yellow liquid. Floating in the liquid are six bodies, 1 per tube, each desiccated and in various states of damage – one missing an arm, another’s whole body cavity is open and empty, etc… What is consistent is that they are all male, and the face of each has been sliced off in a perfect rectangle from chin to scalp, exposing the skull.

In the center of the room resting on 4 metal posts is a metal tube stretched horizontally across the supports. It is about 7 feet long and 3 feet in diameter, and the top section seems to be a hatch of some kind with a latch on the side. Large tubing rise out of the floor and are mounted into the thing, and a faint pumping noise, along with the gurgling of fluid is heard.

The party first inspects the cylinders. There is one dwarf, one human, one elf, one gnome, one Halfling, and one orc each. Other than that they cannot determine any information. Orenthal examines the one intact bookcase and finds that most of the books crumble to dust when touched. One does not. Flipping through it he sees a language that he can’t identify much less read, but looks similar to elvish and sylvan. Casting read magic he comes to a page he can read through the spell. It is titled “Analysis and Procedures of attaching the Warlord’s Additional Limbs.” It then goes into a detailed description of a bio chemical and magical process which Orenthal barely understands (at his first read in his defense). It seems to be attaching a construct arm to a dwarf, and fusing it to the spine in some fashion.

As Orenthal reads he realizes the bottom half of the page is a magical trap. He is able to resist (made his save versus permanent Feeblemind spell) but once the trap is sprung the ink slides off of the pages of the book. Orenthal pulls out his journal and furiously tries to write down everything he remembers.

Next the party congregates around the central metal tube. Khalo hacks one of the pipes open spilling what seems to be the liquid from the hemisphere above. Some of it touches Khalo’s skin and he is overcome with memories that clearly belong to someone else. A different droplet provides different memories, a distinctly different source (person) from the first. Otherwise the liquid seems to be blood.

Suddenly Orenthal chooses to open the hatch on the metal tube. A hissing noise causes him to jump back as a thick gas is released from within. A figure sits up in the tube.

It is tall, perhaps seven feet if standing, and rail thin. It’s skin is a pasty grey color, and it is completely hairless. The one remaining ear is elvish in appearance, but far longer than a typical elf – extending an inch or two higher than its head. A black metal apparatus is mounted into its right face, covering or replacing its mouth, right eye, and right side of its head. Where its mouth would be is a black metal mesh in a frame. Its right eye is gone as is half its nose, and the socket is deep with a pale purple pinpoint of light deep within.  The black metal continues down into its torso and its right arm has been replaced with a mechanical one – a thin insectine limb that ends in a three pronged pincher instead of a hand. Its clothes are alien in design and cut. The one good eye spins 360 degrees in its socket before coming to rest on Orenthal.

It says something than no one understands. Orenthal tries to respond in common. The being then casts a spell, and then speaks in clear common to Orenthal. The conversation is disjointed and stilted, but it indicates that this is not its world, that it was not at rest but entombed, and that centuries had passed. Khalo asks several questions that seem to be ignored. It gets out of the tube and stands. It casts another spell which Orenthal identifies as some sort of messaging spell, similar to sending but that can cross planes. Khalo, frustrated at being ignored, attacks the being, stabbing it with his spear. The party, now in initiative, lays into it, and slays it quickly.

Orenthal was upset and Khalo and he begin arguing – Khalo defending his choice to attack and Orenthal lamenting that more information had not been retrieved, assuming that they could have leveraged the fact that they released it into being allies.

Suddenly a portal – specifically from a gate spell – opens in the room. Only Khalo is in a vantage point to see within – and he looks and the runs from the room full stop. The rest of the party bolts with him – asking no questions. Orenthal is the only one who doesn’t immediately run – instead he peeks around the edge of the gate.

He sees a vast hall made of polished red stone, with support columns in a line. Walking towards the gate is a figure like the one they just slew, except this one’s metal parts are different – having a metal band that comes over the top of its skull and surrounding (and replacing) both eyes. One either side of it is a large circular creature floating about three feet off of the ground. The creatures seem to be all head, enormous toothy mouths under a massive central eye, nine other eyes arrayed on individual stalks branching out of their heads. The tall grey elf like thing was conversing with one of the eye things as they walked. Orenthal flees.

Exiting the room they shut the circular metal door.  After waiting for 30 anxious minutes, they open the door and cautiously enter. The room is completely empty. Furniture, tubes, hemisphere, liquid, all gone leaving bare black rock. Even the dust is missing.

They re-enter the regular temple halls and turn right. It goes for a short way and then dead-ends in a square room. It is empty except for a pedestal in the center with a small wooden box on top.

The party approached and Khalo picks up the box. No trap goes off. He hands it to Orenthal who opens it. Within is a deck of cards. The characters are confused, the players hyperventilate, and the DM chuckles. Orenthal pulls the deck out, flips it over, and thumbs through the cards. It is a non-magical oracular deck used in divination, similar to a real world tarot deck, with art that is Nerull themed. The characters shrug, the players angrily accuse the DM of “just messing with us!”, the DM laughs (if anyone just stumbled on this via the internet and doesn’t understand the references here, look up “Deck of Many Things.” It’s a game wrecking artifact that players can’t resist).

They retrace their steps, passing by the secret door and the side hall that leads outside, continuing on until they reach another “T” intersection. Once again they go right, and it dead-ends in another room. This one seems to be an old barracks, with moldy bedframes and rotting mattresses. A quick, rogue-less search reveals nothing of interest and they go the opposite way. Hearing movement down this hall, Orenthal sends Icarus to get Osbert, temptations be damned, and the hall continues but they find an ornate door in the walls. Khalo throws it open just as Osbert joins the group (along with Icarus), and they see a worship hall with pews and an altar. A ghoulish priest is leading 25 other ghouls in a silent worship service to Nerull. The party prepares to charge.

End of Session

500 XP

Session 17


Date: 5/6/2018
Attending: Jake, Dave, Wes, Joey, Aaron, Justin
Absent: None
Start Time: 7:35 p.m.

The water elemental that had been bound was the spirit of the river. The river introduced itself to the party as the Pinemelt River, and cured Orenthal of his blindness. It tells the party that the ogre shaman’s ritual was killing the river spirit, and hand almost been completed. In gratitude the Pinemelt gave the party a collection of things that had found their way to the river bottom over the years, which proved to be an impressive haul of magical loot mixed in with debris and trash – as well as a decent amount of coin. The party rests for a day in the River’s cavern. During that time Khalo sends another messenger to Captain Swanson, explaining the further delay. They also heal and identify the items.

Packing up Mola’s remains they head out, after Khalo repairs and firetraps the trap door leading to the River Cavern. It is a three day journey back to Evershade. The weather turns on the final day, and they arrive at the Last Wood Inn just as the storm hits. Knarls lets them in, badger and all, and even though it is night they sit for a spell to drink and have a hot meal.

While they are eating another traveler bangs on the door and is let in. He seems keen on knowing everyone’s name – he offers his as Sven – and on hearing everyone’s name seems disappointed. He is an unsavory character, and the party asks who he is looking for. Sven says he is looking for “Benzu the Vicar” and that he was told that Benzu would be in this inn on this night during a storm. Osbert stands and cuts the man down where he stands.

Sven is searched and a talisman of Set is found. After some evasion, Osbert admits that in his former pre-indoctrinated life he was named Benzu and was a vicar in the Cult of Set. The party is shocked to find that their paladin is a former leader in a vile cult of darkness.

Reluctantly Norris is persuaded to cast Speak with Dead on Sven. They find that a demon gavbe the command in a dream, and that Sven was supposed to meet Benzu the Vicar and escort him to the Temple of Nerull nearby. The party resolves to go to the Temple of Nerull and deal with whatever is found.

In the morning Soromir and Jace pick up their newly enchanted weapons from Old Herm, and Osbert leaves his behind to be enchanted. Then the party sets off to the Temple.

They travel for a full day and arrive late in the night, past midnight. The temple is a gutted shell – obviously having been fired to the ground some decades before. Searching amoung the rubble a secret trap door is found in the floor tiles. Jace uses his wand to determine how to open it – a small tile is moved revealing a turn knob with a tree symbol on it. Recognizing the tree symbol (al-la-random bardic knowledge) Jace tells the group that this is actually the Temple of Thorns – a legendary evil place of worship that is the final resting place of the Darkblade, a famous weapon of old. Opening the door, the party gazes down and prepares to enter.

End of Session

900 XP